Version: 1.8.0

WebSocket

The WebSocket class represents websocket connections in the page.

web_socket.on("close")#

Fired when the websocket closes.

web_socket.on("framereceived")#

  • type: <Dict>
    • payload <str|[Buffer]> frame payload

Fired when the websocket recieves a frame.

web_socket.on("framesent")#

  • type: <Dict>
    • payload <str|[Buffer]> frame payload

Fired when the websocket sends a frame.

web_socket.on("socketerror")#

  • type: <[String]>

Fired when the websocket has an error.

web_socket.expect_event(event, **kwargs)#

  • event <str> Event name, same one would pass into webSocket.on(event).
  • predicate <Callable> Receives the event data and resolves to truthy value when the waiting should resolve.
  • timeout <float> Maximum time to wait for in milliseconds. Defaults to 30000 (30 seconds). Pass 0 to disable timeout. The default value can be changed by using the browser_context.set_default_timeout(timeout).
  • returns: <EventContextManager>

Waits for event to fire and passes its value into the predicate function. Returns when the predicate returns truthy value. Will throw an error if the webSocket is closed before the event is fired. Returns the event data value.

web_socket.is_closed()#

Indicates that the web socket has been closed.

web_socket.url#

Contains the URL of the WebSocket.

web_socket.wait_for_event(event, **kwargs)#

  • event <str> Event name, same one typically passed into *.on(event).
  • predicate <Callable> Receives the event data and resolves to truthy value when the waiting should resolve.
  • timeout <float> Maximum time to wait for in milliseconds. Defaults to 30000 (30 seconds). Pass 0 to disable timeout. The default value can be changed by using the browser_context.set_default_timeout(timeout).
  • returns: <Any>
note

In most cases, you should use web_socket.expect_event(event, **kwargs).

Waits for given event to fire. If predicate is provided, it passes event's value into the predicate function and waits for predicate(event) to return a truthy value. Will throw an error if the socket is closed before the event is fired.